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December 27, 2011 11:58 PM
Posted By Peter Bentley
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While work activities have slowed down during the Christmas break I've taken the opportunity to
wrap up the new eBook edition of my first popular science book Digital Biology and
release it to the online stores. This is a new revised edition with a new preface and footnotes
which bring the reader up to date with research since this book was first written ten years ago. I
also adjusted the text here and there - for example I can no longer refer to "cream coloured
computers" any more - the days of IBM PCs and their single colour scheme are long gone! It was a
lot of fun revisiting this book again, and it made me realise how my writing style has matured over
the years. It also made me realise just how much (and in some cases, how little) progress we have
made in the research areas of digital biology in the last ten years.
You can find this new edition of Digital Biology online here:
http://www.amazon.co.uk/Digital-Biology-
ebook/dp/B006RBGMUI
and here:
http://itunes.apple.com/gb/book/digital-biology/id497529197?mt=11
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July 18, 2008 3:30 PM
Posted By Peter Bentley
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I recently came across the video of the talk I gave for Ars Eectronica in 2003. Not much to see - just
me on stage with a microphone and a few slides, but the (slightly fuzzy) audio is now online. My
audience was a bunch of computational artists who as usual I managed to insult (always a good trick
to make 'em listen). One tried to be a bit rude at the end with her question, but you'll note the
admirable patience I showed :) I talk about code, and how programming computers and biological
systems relate to each other. Those who know where my research went in the following 5 years will
find many of the concepts I describe familiar. You can listen to the 40 minute talk, including
questions, here: http://www.cs.ucl.ac.uk/staff/p.bentle
y/arstalk.mp3
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June 24, 2008 6:08 PM
Posted By Peter Bentley
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I'm a collaborating Prof in KAIST, Korea so I go over there now and again. At the beginning of this
month I was in Jeju, Korea giving a talk for some high school children. The organisers just sent me
some photos. Although in this picture I look like I'm teaching karate, I was talking about evolutionary
computation and showing some of the videos from my first book Evolutionary Design by
Computers (and also gave them a Korean version of Digital Biology). The school
specialised in science education, and you could tell. Not only did the kids cope with a talk in English,
but they asked detailed technical questions on genetic algorithms. I've had less intelligent questions
from fellow scientists in academic conferences! I'm afraid they put British school children to shame...
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June 19, 2008 7:03 PM
Posted By Peter Bentley
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I gave a talk for TESLA (our arts-science group at UCL) in November 2007. The topic is a
common one for me - the nature of computation in biological or natural systems. If I ever
get
around to writing a sequel to Digital Biology it'll be on this kind of stuff. At the end
I also
talk a
little about science communication in general. They've recently put a rather noisy
recording of the talk online here:
http://www.arts-
humanities.net/audio/peter_bentley_viewing_systemic_computation
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June 16, 2008 9:40 PM
Posted By Peter Bentley
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On July 9, 2007 I played "Dimbleby" to a debate in the Great Hall of the Natural History
Museum.
We'd invited Richard Dawkins, Steve Jones and Lewis Wolpert. (Richard did the foreword for
my
first book, Steve suggested I use his literary agent when I was writing Digital
Biology-
which I did, and Lewis collaborated with one of my PhD students). It was great fun, with our
voices echoing out and reaching the ears of 600 people in the audience. The topic was
evolution
of compexity, and we covered a good range of topics. The occasion formed the keynote
event for
the Genetic and Evolutionary Computation Conference that I helped run at UCL at the same
time.
You can still download the audio or video of the whole event from here: http://www.cs.ucl.ac.uk/st
aff/p.
bentley/evodebate.html
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June 16, 2008 7:16 PM
Posted By Peter Bentley
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Reading this back I'm not sure I really answered this excellent question as thoroughly or
clearly as
I could have, but there you go. It's a reader's query and response from 2004:
I read Digital Biology a few years ago and there's one topic I keep
revisiting as I can't seem to reconcile all of it's elements--swarm
intelligence.
Your criteria for effective swarm intelligence were
something
along the
lines of
1. Randomness of events
2. Positive feedback
3. Negative feedback
4. Disproportionate fluctuation
The first three items make perfect sense to me, but the
fourth
doesn't seem
to be absolutely necessary--can't a bee hive or ant colony survive without
it? I understood your lottery example but wasn't able to translate it into
something absolutely necessary for a colony of ants. If you could explain
the need for disproportionate fluctuation in the context of an ant hill
perhaps it would drive the point home.
I really enjoyed your book. I picked it up because I hoped
to
learn about
naturally occurring types of organization in the hopes that I could apply
them to business. It was one of those rare instances when the book covered
exactly what I'd hoped it would cover. An unintended benefit was that your
book has helped me to think through business problems on a more elemental
level in order to better isolate the problem from the symptoms.
Thanks and regards,
I believe the fourth one was "amplification of fluctuations" - and it
was thought of by an Entomologist. You need to amplify the fluctuation
in order for the "choice" to be made by the system. I agree that these
can be stated more concisely, however - which is what I tried to do
elsewhere in the book.
Glad you enjoyed it :)
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June 16, 2008 5:46 PM
Posted By Peter Bentley
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Here's the second half of the same interview.
- Regarding robots; are genetic algorithms the best approach
to make
it move? That is, do they yield the best performance, and aren't they
limited by lack of processing power or a long time needed to evolve a
movement behaviour?
GAs are a great idea if you want to incorporate ideas of embodiment. In
other words, if you want your robot to be able to affect its
environment in as many ways as possible, and if you want the
environment to affect the robot (resulting in improved body and brain)
as much as possible. This is how natural organisms are - they shape
their world, and their world shapes them. Evolution enables us to test
robots in the real world and has a wonderful ability to exploit
everything possible to improve those robots. The downside is of course
that we can't really evolve robots. We don't have robots that can have
children (or that can build themselves), so if we want to use GAs right
now, we have to use a combination of computer simulation and physical
testing, which can be slow.
- As a sort of subquestion to the one above, do you think
evolutionary algorithms are the way to go to make robots robust for
hardware failure?
I think evolution is half of the solution. The other half is
development (or embroygenesis). If we evolve a growth process, which
generates our desired hardware, then that hardware "knows" what it
wants to be. So if it gets damaged, the growth process automatically
replaces the damaged elements. This is an important trick that we've
only just begun to explore, but we're all very excited about the
possibilities.
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June 16, 2008 5:44 PM
Posted By Peter Bentley
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Here's an interview by email with a journalist, in 2005.
- On a very general level speaking, why biomimetics? Can
nature do a
better job than humans engineers, or can nature do something that
human engineers can't? Or is there some other reason?
The answer to both questions is yes and no. Engineers are much better
than nature for certain applications, and they can do things nature
can't do (like design rockets to take us into space). But nature is
packed full of trillions of intricate designs, from the molecular
structure of a virus, to the eye of an eagle, to the elegant symbiosis
of a rain-forest. There's a lot of designs to learn from, and also the
processes that produce those designs can teach us a great deal. Nature
already has nanotechnology in the form of DNA, proteins and cells.
Nature has technology that adapts to new situations and environments,
self-replicates, builds itself, repairs itself and designs itself.
Nature also has some of the most complex designs in the universe - like
the human brain or immune system. These are all features that we would
love our technology to have, but we can't do any of them. Yet.
- Do you think biomimetics if often the best approach? Or is it
only
applicable to certain specific areas?
I think you must require some of those capabilities I list above. If
you don't want adaptability, self-repair, or a massively complex design
that works, then you may find that an engineer is better able to create
a cheap and quick solution.
- What do you think the prevalence of biomimetics in the
future will
be, especially regarding biomimetic machines?
I think the two areas that are most important are: (1) applications
where complexity needs to be managed better, and (2) applications where
coping with the unexpected is important.
An example of the first area is ubiquitous computing - in a few years
we will have computers in *everything* and they'll all be talking to
each other. If we don't learn how to do this, then when you walk into a
new building you may find your glasses crash, your phone malfunctions
and the elevators stop working for you - all the computers shouting at
each other will cause chaos around you. Adding security to such systems
will also be very important. An example of the second area is any
safety-critical system, from air-traffic control to car engine
management. Obviously we'd prefer these systems to adapt and cope with
unexpected situations such as damage or unforeseen environmental
conditions.
A classic example of both areas combined is autonomous robotics - if
you send a robot to Mars, you ideally want a complex system capable of
coping in new environments.
Once these kinds of systems are perfected, we might one day see
consumer electronics with similar capabilities - televisions that
repair themselves. But that won't be for a while (especially since
people make money from repairing or replacing TVs).
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June 16, 2008 5:34 PM
Posted By Peter Bentley
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I was contacted recently by a journalist, presumably interested because of my research and
books
such as Digital Biology. I'm not sure I how helpful I was, but here are her questions
and
my answers:
1. How do you see biology playing a role in
computation?
What are the
advantages of biology ( a slow conductor)?
I think you need to view computation differently when considering natural and
biological
systems. A brain or ant colony does not process symbols, they do not follow a von Neumann
architecture and they may or may not be Turing Complete. So conventional computer
science is
not very good at expressing the computation that biology does. This is, I think, the key to
how
biology is useful - by analysing how organisms store and process information we can
understand
a much broader and more fundamental notion of what computation really is.
2. What are some applications that you've found already?
Do
the
applications exist in things that we use today?
Our technology is increasingly resembling biological systems - as we develop more
and
more interconnected complex systems, we run into countless problems that have already
been
solved by nature. For example, a flock of birds has no centralised air traffic controller - they
all do
the task themselves and they never collide even in flocks of millions of birds in a relatively
small
space. Cells developing in an embryo are able to pass messages to each other and cope even
if
some are destroyed - a handy ability for new technology such as sensor networks (which
may
form the basis of the Internet of the future).
3. When (if ever) should we expect to have computers
made
out of biology?
That depends what you mean by "made out of biology". We already use bio-inspired
algorithms such as neural networks, swarm intelligence and genetic algorithms for many
practical
problems with great success. Some researchers like myself would like to change the
architecture
of computers and make them resemble biological systems more closely so that we can
benefit
from biological capabilities more (adaptability, fault tolerance, self-design, self-assembly,
self-
repair). Other researchers are trying to exploit the building blocks of life (e.g. DNA
computing) or
actual life (using bacteria), or even to reinvent life (in the field of synthetic biology).
4. Who else should I talk to?
That depends on what you want to know.
5. What initially inspired you to use biology to improve
computation?
How do you think biology will change computing in the next 10 years to
the next 50 years?
Since childhood I have been inspired by evolution. It's my creator, and although it's
blind,
cruel, indifferent and unthinking, it is the most creative process we've ever encountered. It
created
living organisms - macro-scale nanotechnology which builds itself, repairs itself, maintains
itself,
and makes new copies of itself in addition to a million other extraordinary behaviours and
functions. Biology has always inspired computation - Turing, von Neumann and Shannon
were all
fascinated by life, intelligence and biological systems, and scientists have attempted to
harness
some of the capabilities in computers ever since. As our technology becomes ever more
complex
and our abilities to create more plastic, embodied technology improve, then computers will
look
increasingly more similar to biological systems. We will probably always need serial devices
to
perform conventional mathematics for us, but in the future I fully expect hugely parallel,
asynchronous, distributed and biological computers to become commonplace. I think the
only
difference between a biological organism and a conventional computer is that a
conventional
computer is a very clumsy and poor example of a computer.
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June 16, 2008 5:24 PM
Posted By Peter Bentley
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Here's another recent communication from a reader of the Book of Numbers. More unusual
one
this...
I have read your book, Digital Biology and found it very
good.
It is possible that we have devised a new theory that is capable of solving the NP Complete
class
of problems.
We have been testing the resulting algorithm with the Knapsack Problem generating large
combinatorial explosions, like n150. Precise results show up in less than 2 hours on a not
very
fast laptop.
Would you propose us a definitive test?
Best regards
I'm glad you enjoyed the book. There have been many algorithms recently that
demonstrate impressive results for limited classes of problems, but normally exceptions are
found
that prevent the algorithms from truly solving all NP Complete problems. If you are
interested you
may like to contact one of our researchers at UCL who obtained his doctorate in this area...
[details omitted]
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