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Posted By Peter Bentley
Last year two friends were invited to give TEDx talks. One was Tony Ruto, who worked as an RA and PhD student in the same office as me several years ago at UCL, and who is now employed by my old PhD student Siavash Mahdavi in his company. Tony asked for a few tips on what to say and what kinds of slides to show, so I gave him a little bit of advice, which he seemed to appreciate, saying: Thank once again for your guidance on creating and delivering a well received talk. Tony's talk is now available online here:

http://www.youtube.com/watch?v=FORT9vkzABw

The other was Gusz Eiben, who works on evolutionary computation - my home field of research (although I investigate a few other bio-inspired methods these days). Gusz asked for details of my tables that I evolved using a genetic algorithm - he mentions me and one of my tables at about 10:30 in the video, which is available here:

http://www.youtube.com/watch?v=WJX_wAKhg8A

The nice side effect of helping out is that there is now some discussion of me doing a TEDx talk later this year. Watch this space!


 
Posted By Peter Bentley
I was asked two or three months ago to write an article about Darwin, evolution and computers for the schools science magazine Catalyst. Took a while to come out, but I've just been sent a copy. The style is deliberately aimed at our cynical teenage audience, hopefully some of them will find the ideas of interest; you can read it by clicking here.


 
Posted By Peter Bentley
In this week's New Scientist they're doing a special issue on evolution to celebrate Darwin's 200th birthday. They have a silly headline on the front cover, but inside they have a pull-out poster showing evolutionary art and other research. The editor called me a few weeks ago about this and I suggested William Latham's art, so this features heavily on the poster. They also mention some of my old work evolving formula one racing car setups. You can download a pdf version of the poster by clicking here. (It's about 1Mb in size.)


 
Posted By Peter Bentley
I'm still receiving lots of mail after the BBC Radio 4 programme I made. Some are a little unusual, like the typed letter heavy on corrective fluid from a 70 year old woman who believed she had thought of the replacement to Darwin's theory of evolution in 1973, but somehow nobody quite recognised it... However the message below was slightly less controversial:

Dear Peter Bentley, Unfortunately I missed your letter to Charles Darwin last week on Radio 4 and it's not available on iPlayer! I would love to listen to it, but in the meantime thought you may be interested to know about the 'ceramics' that I'm currently designing. As part of my recent MPhil at the Royal College of Art I worked with a French company who have developed some very interesting processes and materials for use with ZCorp Rapid prototyping. I designed and made a piece called the Wedgwoodn't Tureen (see http://wedgwoodnt.blogspot.com for info) and am now working on a group of pieces with Charles Darwin as the theme.

They will be Rapid Manufactured once I've completed adding the texture to the pieces. I intend to pierce them with a section of AGTC genetic code. An alternative construction method will be to use an algorithm that will build within the constraints of the 'envelope' of the piece. I am working on this project with Established and Sons and will be showing the completed work at their gallery in Duke Street St. James. I am about to place an order on Amazon for Evolutionary Design by Computers and look forward to further engaging with the subject.

Nice to hear from you. Go to my book blog and you'll be able to listen to the radio programme (they sent me a copy). Your work looks great - there's certainly potential for evolving forms such as this by computer. Good luck with it!

Many thanks for the swift response Peter. I'll go straight to your book blog instead of my usual bedtime reading! Looking forward to receiving your book & CD. I'll let you know of how it affects my work.


 
Posted By Peter Bentley
I recently came across the video of the talk I gave for Ars Eectronica in 2003. Not much to see - just me on stage with a microphone and a few slides, but the (slightly fuzzy) audio is now online. My audience was a bunch of computational artists who as usual I managed to insult (always a good trick to make 'em listen). One tried to be a bit rude at the end with her question, but you'll note the admirable patience I showed :) I talk about code, and how programming computers and biological systems relate to each other. Those who know where my research went in the following 5 years will find many of the concepts I describe familiar. You can listen to the 40 minute talk, including questions, here:

http://www.cs.ucl.ac.uk/staff/p.bentle y/arstalk.mp3


 
Posted By Peter Bentley
I'm a collaborating Prof in KAIST, Korea so I go over there now and again. At the beginning of this month I was in Jeju, Korea giving a talk for some high school children. The organisers just sent me some photos. Although in this picture I look like I'm teaching karate, I was talking about evolutionary computation and showing some of the videos from my first book Evolutionary Design by Computers (and also gave them a Korean version of Digital Biology). The school specialised in science education, and you could tell. Not only did the kids cope with a talk in English, but they asked detailed technical questions on genetic algorithms. I've had less intelligent questions from fellow scientists in academic conferences! I'm afraid they put British school children to shame...


 
Posted By Peter Bentley
On July 9, 2007 I played "Dimbleby" to a debate in the Great Hall of the Natural History Museum. We'd invited Richard Dawkins, Steve Jones and Lewis Wolpert. (Richard did the foreword for my first book, Steve suggested I use his literary agent when I was writing Digital Biology- which I did, and Lewis collaborated with one of my PhD students). It was great fun, with our voices echoing out and reaching the ears of 600 people in the audience. The topic was evolution of compexity, and we covered a good range of topics. The occasion formed the keynote event for the Genetic and Evolutionary Computation Conference that I helped run at UCL at the same time. You can still download the audio or video of the whole event from here: http://www.cs.ucl.ac.uk/st aff/p. bentley/evodebate.html


 
Posted By Peter Bentley
Here's the second half of the same interview.

- Regarding robots; are genetic algorithms the best approach to make it move? That is, do they yield the best performance, and aren't they limited by lack of processing power or a long time needed to evolve a movement behaviour?

GAs are a great idea if you want to incorporate ideas of embodiment. In other words, if you want your robot to be able to affect its environment in as many ways as possible, and if you want the environment to affect the robot (resulting in improved body and brain) as much as possible. This is how natural organisms are - they shape their world, and their world shapes them. Evolution enables us to test robots in the real world and has a wonderful ability to exploit everything possible to improve those robots. The downside is of course that we can't really evolve robots. We don't have robots that can have children (or that can build themselves), so if we want to use GAs right now, we have to use a combination of computer simulation and physical testing, which can be slow.

- As a sort of subquestion to the one above, do you think evolutionary algorithms are the way to go to make robots robust for hardware failure?

I think evolution is half of the solution. The other half is development (or embroygenesis). If we evolve a growth process, which generates our desired hardware, then that hardware "knows" what it wants to be. So if it gets damaged, the growth process automatically replaces the damaged elements. This is an important trick that we've only just begun to explore, but we're all very excited about the possibilities.


 
Posted By Peter Bentley
Here's an interview by email with a journalist, in 2005.

- On a very general level speaking, why biomimetics? Can nature do a better job than humans engineers, or can nature do something that human engineers can't? Or is there some other reason?

The answer to both questions is yes and no. Engineers are much better than nature for certain applications, and they can do things nature can't do (like design rockets to take us into space). But nature is packed full of trillions of intricate designs, from the molecular structure of a virus, to the eye of an eagle, to the elegant symbiosis of a rain-forest. There's a lot of designs to learn from, and also the processes that produce those designs can teach us a great deal. Nature already has nanotechnology in the form of DNA, proteins and cells. Nature has technology that adapts to new situations and environments, self-replicates, builds itself, repairs itself and designs itself. Nature also has some of the most complex designs in the universe - like the human brain or immune system. These are all features that we would love our technology to have, but we can't do any of them. Yet.

- Do you think biomimetics if often the best approach? Or is it only applicable to certain specific areas?

I think you must require some of those capabilities I list above. If you don't want adaptability, self-repair, or a massively complex design that works, then you may find that an engineer is better able to create a cheap and quick solution.

- What do you think the prevalence of biomimetics in the future will be, especially regarding biomimetic machines?

I think the two areas that are most important are: (1) applications where complexity needs to be managed better, and (2) applications where coping with the unexpected is important. An example of the first area is ubiquitous computing - in a few years we will have computers in *everything* and they'll all be talking to each other. If we don't learn how to do this, then when you walk into a new building you may find your glasses crash, your phone malfunctions and the elevators stop working for you - all the computers shouting at each other will cause chaos around you. Adding security to such systems will also be very important. An example of the second area is any safety-critical system, from air-traffic control to car engine management. Obviously we'd prefer these systems to adapt and cope with unexpected situations such as damage or unforeseen environmental conditions. A classic example of both areas combined is autonomous robotics - if you send a robot to Mars, you ideally want a complex system capable of coping in new environments. Once these kinds of systems are perfected, we might one day see consumer electronics with similar capabilities - televisions that repair themselves. But that won't be for a while (especially since people make money from repairing or replacing TVs).


 
Posted By Peter Bentley
In 2003 I was invited to give a keynote talk at Ars Electronica. The theme that year was "Code:The Language of our Time" and I discovered to my surprise that the talk was printed up and published with me listed as an author:

http://www.amazon.com/Ars-Electronica-2003-Code-Language/dp/3775713565

I forget how coherent I was in the talk, but while I was there I was interviewed for Austrian radio. Listening again some five years later I'm pleased to say I still agree with myself, although I'm slightly dismayed that all the research I describe in the EDBC, CES and OGFC books has not progessed us much further in this area. You can listen for yourself by clicking here.